My final project from my Computer Animation course at the University of the West of Scotland. This was actually finished in 2009.
My objective was to create a low poly environment without losing too much detail, to which I decided to make use of some normal mapping to achieve it. I intended tyo have big volumetric lights shining down from the windows, but that resulted in a render time of way too long to have it handed in on time.
Ah well.
Programs used, to the best of my memory.
- Lightwave 9.0
- Adobe Photoshop 7.0
- Crazybump
- Adobe Premier Pro 2.0
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