Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

NUKEX 6.3 Planar Tracker Tutorial: Rig Removal & Hold-Out Layers

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
4,718
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jul 15, 2011

The Foundry's NUKEX 6.3 Tutorials on Planar Tracker: Rig Removal & Hold-Out Layers, by Dan Ring.

Category:

Film & Animation

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (TheFoundryChannel)

  • the program doesnt look very intuitive :/

    or is it?

    I mean... whole lot of nodes and special settings you need to know in order to get some decent results...

    i'm currently a AE user and i heard a lot of good things about nuke, especially of the integrated 3d feature/renderer etc.. Knowing the basic methods for comp and fx i wouldn't know where to start with all the procedural nodes. Very overwhelming.

  • @vetodnb Hello. We have lots of Nuke training on our website from basic workflows through to much more complex stuff. Go to Nuke/Training resources. There is also a PLE version of Nuke which you can use to learn. Hope you enjoy it. Lots of AE people do. Just takes a wee bit of getting used to.

  • how import a video in nuke 6

    plise

  • @Lukasilvabr Take a look at The Foundry Website / Nuke / Training Resources

see all

All Comments (11)

Sign In or Sign Up now to post a comment!
  • @vetodnb lol, how can you even COMPARE AE to nuke

  • Hey I know this is a stupid question but how do I set when a video starts and ends and all that? thxs

  • Hi Foundry!

    Finally decent particle system. We all have been waiting for.

    But either there is on RAEALY important thing missing or I'm missing something! In particle expression node (or in any other nodes) I haven't seen any explicit control for rotation of instanced geometry (except for ParticleAlign, but that's not very explicit :)))

    Am I missing something very obvious or ...

  • @vetodnb They're to completely different programs. AE is rather restricted, because it tries to do to many things and ends up giving users a cluttered feel.

    Nuke gives users tons of space, and Sony Vegas Pro allows for great editing

    $4,000-$7,200 (+$600 for SVP) is a lot different than the AE >$1,000 price range. Nuke (for compositing and motion graphics) is lightyears ahead of AE. It's a question of price range and how many features you'll use in Nuke.

  • @TheFoundryChannel thank you for your response,

    i'll look into it.

  • @TheFoundryChannel

    thanks!

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more