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3d Modeling a Head in Maya- edge extrusion method (1/6)

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Uploaded by on Sep 1, 2009

This is part 1 of a 6 part series from Autodesk Certified Instructor, and Full Time Faculty at the Art Institute of CA, San Francisco: Andrew Klein, covering how to model a head in Maya using Polygons, built off of image planes with an Edge-Extrusion Method. Additional tutorials may be found at: http://www.andrewklein.net/aiinfo_tutorials.html

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Education

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Uploader Comments (slorpthegillman)

  • Wow this guy is awesome.. what's is occupation now?? I saw his other tutorial on texturing a 3d head in photoshop.. By the way, if anyone wants to make $ with your 3d models check out cgworld(dot)com. You get an instant payment from your buyers.

  • @cgriver still a teacher!

  • how did you form and extrude the eye? Ive been stuck on that one part for hours...

  • @ujrkingdom I used the create polygon tool. It is narrated here in this video

  • how do you reflect a polygon? i got up to where you transformed the mouth and eyes over...then got lost

  • @kosmikaze duplicate special (ctrl-shift-d), scale of negative 1 on the x axis, geo type to instance

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  • @beepboopbopers its under mesh

  • it is only right channeled :D

  • where is the create polygon tool in maya 2012

  • hey man i truly enjoyed your videos I'm interested in becoming a great game designer and may be doing something in films/toons. Do you have any advice for a young up incoming artist trying to make a mark in the business.

  • @TehMrMatt rebuilt the mouth and all is good :)

  • @TehMrMatt okay, i combined the polygons and can append both of the eyes, but cant get the eyes to append to the mouth... :(

    the mouth has normals on both sides.. is this what is wrong?

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