New version with MAJOR improvements and plenty of bug fixes.
Changes from v14:
- Major collision improvement: 6500 collision triangles are now supported, getting rid of the "invisible walls" glitch
on levels with more than 2300 faces.
- Experimental music hack to get rid of sequence size limitations (sequences 3x bigger than the previous limit can
now be imported)
- Camera hack to get rid of hard-coded Lakitu positions/turns can now be enabled/disabled on a level-basis
- Change the Warp settings when you use the "Exit level" function in the pause menu
- Every imported level will also contain these shared bank objects: Bubly Tree, Snowy Tree, Spiky Tree,
Metal Door, Hazy Maze Door, Castle Door (1, 2 and 3 stars) and Castle Door with Lock.
- Fixed problems when setting Bob-omb star position
- Corrected camera presets (the selection wasn't saved in the ROM correctly)
- Fixed broken trajectory function in v14
- Corrected false "nothing is selected" warning when setting Peach's Slide timer
- Improved documentation!
Oh man, that camera recorder sucks, I need to find a new one (suggestions anyone?)
Whenever I import the map, the whole level is flipped/inverted. Help.
snappleboy16 6 months ago
@snappleboy16 flip/ivert it in Google Sketchup by swapping axis.
frauber 6 months ago
@frauber Noob question: how do I swap axises?
snappleboy16 6 months ago
@snappleboy16 Select the entire model (Control+A) and then use the Turn to Red axis function (or something like that)
frauber 6 months ago