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Mario 64: Level Importer v15

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Uploaded by on Feb 10, 2011

New version with MAJOR improvements and plenty of bug fixes.

Changes from v14:

- Major collision improvement: 6500 collision triangles are now supported, getting rid of the "invisible walls" glitch
on levels with more than 2300 faces.
- Experimental music hack to get rid of sequence size limitations (sequences 3x bigger than the previous limit can
now be imported)
- Camera hack to get rid of hard-coded Lakitu positions/turns can now be enabled/disabled on a level-basis
- Change the Warp settings when you use the "Exit level" function in the pause menu
- Every imported level will also contain these shared bank objects: Bubly Tree, Snowy Tree, Spiky Tree,
Metal Door, Hazy Maze Door, Castle Door (1, 2 and 3 stars) and Castle Door with Lock.
- Fixed problems when setting Bob-omb star position
- Corrected camera presets (the selection wasn't saved in the ROM correctly)
- Fixed broken trajectory function in v14
- Corrected false "nothing is selected" warning when setting Peach's Slide timer
- Improved documentation!

Oh man, that camera recorder sucks, I need to find a new one (suggestions anyone?)

Category:

Gaming

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License:

Standard YouTube License

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Uploader Comments (frauber)

  • Whenever I import the map, the whole level is flipped/inverted. Help.

  • @snappleboy16 flip/ivert it in Google Sketchup by swapping axis.

  • @frauber Noob question: how do I swap axises?

  • @snappleboy16 Select the entire model (Control+A) and then use the Turn to Red axis function (or something like that)

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All Comments (70)

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  • Frauber i really need a tutorial on importing sequences D: mine never plays.

  • you should make a level exporter...

  • @snappleboy16 indeed

  • @frauber Okay.

  • @rride109 we meet again.

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