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Let's Play Lufia II Rise of the Sinistrals Part 13: Camu

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Uploaded by on Jul 22, 2009

We reach the top of the tower and face Camu

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Uploader Comments (LancerD1984)

  • are you gonna start editing out battles later or will you keep them all in? because i remember the dungeons getting really tedious later in the game

  • I usually don't edit out battles but I probably won't be fighting every enemy.

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All Comments (7)

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  • you do good broken death speech patterns.

  • @KrazedKid13 yep , u are right men .

  • You missed a secret item in the clock room, if you put the time to 12:00 it unlocks a secret door and you get the "Jute Helm" I think.

  • Oh great. 13 episodes in, and already we get a load-bearing boss. Talk about an RPG cliche. OK. We've ascended a tower and beaten a boss. OH NOES! The tower is now collapsing. Apparently the boss' lifeforece was somehow interconnected with the tower's structural integrity. We're gonna DIE!!!

    A bit over the top? Maybe.

  • Looks like the puzzle oriented memories are definitely flowing in. Good stuff.

  • what does that rare Treasure from the boss do? Guess we'll have to wait to find out. 2 Hours of Bullshit later huh?

    wow thats so fucking annoying.

    Great Job on the Boss fight,

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