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Combat Sanshou - Part Three: Takedowns, Throws, and Finishing Moves, DISC TWO
by Wim Demeere
Part Three addresses the final aspects of Combat Sanshou's vicious fighting strategy: slamming your enemy to the ground and keeping him there for good, if necessary. Relying on the simple, basic combative principles of immediate entry and taking away your opponent's base, he shows you fast, hard throws and takedowns that will work no matter how skilled a person you're fighting. Once your opponent's down, Wim Demeere demonstrates joint manipulations, slams and stomps to keep him from getting up and trying to fight with you again.
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I knew there was a second part to this video series. Sanda players really don't like to go to the ground, and that makes sense. Talk about in your face!
waterfordel 11 months ago