Real-time Hair and Fur Simulation and Rendering in Crystal Space

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Uploaded by on Jan 15, 2011

A GSOC 2010 Project

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Gaming

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Standard YouTube License

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Uploader Comments (alex280487)

  • bullet? so this is able to work on Blender game engine?

  • @qnaman Not really, it is built in Crystal Space which has Bullet physics libraries. The model itself was imported from Blender, with all the animations. Blender also has a very well written fur plugin and I reckon you could easily setup a scene like the one from this video.

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  • That squirrel looks evil lol

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