Amateur Game Development Episode 5: GUI's

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Uploaded by on Jan 12, 2009

Hey this is episode5 in the series showing off my GUI stuff as in my adventurelog and inventory(soon to be dubbed Equipped Items). and my true inventory. and if i spoke to you earlier today you know who you are and i'll have the RPG elements added in later 2nite or tomorrow. so enjoy

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Gaming

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Uploader Comments (spum789)

  • im starting in c++ and i was wondering how long it would take to make a game like this? like 4 5 months?

  • @kevkev797 well, this game is in blitzplus. So it has graphic uses already built into it. C++ however requires you to learn a graphic language, so it all depends on how fast you can retain information.

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All Comments (11)

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  • how bout you let me code my games in the language i want and you can code the games in the language you want.

  • Yes but XNA can make 2-D Rpg's to i've made one i think my creation is AWESOME!!!

  • yeah i could but then that would take the fun out of having a 2D RPG.. which is sort of the goal here and this is also my first game so its great for learning....halo wasn't the first game ever but games like Zelda a Mario where the first "RPGs" and the programmers were proly learning how-to as well.

  • Well if you had XNA moddeling skill's and and good art skill's you could make a 3-D version of the game for Xbox 360

  • You can use Fraps for that, there will be no blinking..and that sign will not be so large..but it only works on games, for desktop capturing you have some other programs that are free and work just fine.

  • Here's an exercise for you. Make a panning camera when you change screens. AKA. Zelda, Zelda3. I always thought that was a nice touch.

  • ooh nice hmm dude... Do you have an im program

  • well i am thinking of putting this game as

    downloadable content on the xboxlive arcade

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