3D FX / CFX Demo Reel Doug Seiden 2011 v3

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
726 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jul 9, 2011

FX Reel Breakdown of My Contributions:
Shots 1-6: How to Train Your Dragon - animated and rendered particle-based fog and clouds
Shots 7-9: Shrek the Halls - developed a procedural footprints-in-snow FX system, (others did the shot work)
Shots 10-19: X-Men - light-effects co-lead. Helped develop the look of the effect, and implemented the effect in several of the difficult shots, using Houdini and Renderman, Organized tasks for a team of eight artists
Shots 20-22: The Grinch - worked on the adjustment of Renderman shaders and lighting for several shots of a flying sleigh, and keyframe-animated the sleigh in one shot
Shots 23-25: Supernova - created air-distortion effect and compositing techniques for the glowing alien object, using Houdini and complex Nuke compositing techniques, which I helped develop
Shots 26-28: Flushed Away - created ripples in the water using Maya and proprietary fluid-animation tools, animated draw-bridge.
Shots 29-30: Flushed Away - animated particle-based sparks.
Shots 31-34: Flushed Away - animated and rendered flying staples, balloon pop and deflate effect.
Shot 35: Shark Tale - created fluid-dynamic dust cloud, animated particle bubbles
Shots 36-37: Shark Tale - set dressed and helped develop Maya Paint-FX coral in two set locations, matching concept drawings
Shot 38: Shark Tale - rigged and keyframe-animated balloons
Shots 39-41: Shark Tale - animated particle-based bubbles and water distortion
Shots 42-44: Sinbad - animated boat crashing into rocks, including animation of all wooden debris, and implementation of sprite splashes and a 3D sink-hole water effect
Shots 45-46: Sinbad - animated particle-based dust flowing along ground
Shots 47-48: Spirit - animated particle and sprite based dust
Shots 49-54: Spirit - animated train engine crashing into coal car, particle-based Renderman-shaded explosions and steam
Shot 55: Spirit - wrote basic light-ray Renderman shader and implemented the light rays into the shot
Shots 56-58: Impact (commercial for Dell) - used Houdini and Renderman to create realistic looking reflections of a CG elephant projected into a live-action plate
Shot 59: Stanley Tools Commercial - used Houdini to model and light 3D set extensions.

Character FX Reel:
Shots 1-6: Kung Fu Panda 2 -- simulated all cloth in Qualoth, Maya-deformed skin and cloth
Shots 7-9: Megamind - simulated cloth in Qualoth, Maya-deformed skin and cloth
Shot 10-17: Kung Fu Panda - simulated cloth in Syflex for all non-crowd characters, Maya-deformed skin and cloth, animated and tweaked fur/cloth interaction.
Shot 18: Kung Fu Panda - simulated cloth on all the secondary characters walking up the steps
Shot 19: Monsters vs. Aliens - simulated cloth in Qualoth, Maya-deformed skin and cloth (not hair)
Shot 20: Monsters vs. Aliens - adjusted fur settings to avoid interpenetration with bridge
Shot 21: How to Train Your Dragon - rigged and animated interlocking parts of stirrup, Maya-deformed skins
Shots 22-23: Shrek 4 - Simulated cloth in qualoth, Maya-deformed skins and cloth, animated necklace

Link to this comment:

Share to:
see all

All Comments (1)

Sign In or Sign Up now to post a comment!
  • Impressive .

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more