Uploaded by djs1997djs on Jul 9, 2011
FX Reel Breakdown of My Contributions:
Shots 1-6: How to Train Your Dragon - animated and rendered particle-based fog and clouds
Shots 7-9: Shrek the Halls - developed a procedural footprints-in-snow FX system, (others did the shot work)
Shots 10-19: X-Men - light-effects co-lead. Helped develop the look of the effect, and implemented the effect in several of the difficult shots, using Houdini and Renderman, Organized tasks for a team of eight artists
Shots 20-22: The Grinch - worked on the adjustment of Renderman shaders and lighting for several shots of a flying sleigh, and keyframe-animated the sleigh in one shot
Shots 23-25: Supernova - created air-distortion effect and compositing techniques for the glowing alien object, using Houdini and complex Nuke compositing techniques, which I helped develop
Shots 26-28: Flushed Away - created ripples in the water using Maya and proprietary fluid-animation tools, animated draw-bridge.
Shots 29-30: Flushed Away - animated particle-based sparks.
Shots 31-34: Flushed Away - animated and rendered flying staples, balloon pop and deflate effect.
Shot 35: Shark Tale - created fluid-dynamic dust cloud, animated particle bubbles
Shots 36-37: Shark Tale - set dressed and helped develop Maya Paint-FX coral in two set locations, matching concept drawings
Shot 38: Shark Tale - rigged and keyframe-animated balloons
Shots 39-41: Shark Tale - animated particle-based bubbles and water distortion
Shots 42-44: Sinbad - animated boat crashing into rocks, including animation of all wooden debris, and implementation of sprite splashes and a 3D sink-hole water effect
Shots 45-46: Sinbad - animated particle-based dust flowing along ground
Shots 47-48: Spirit - animated particle and sprite based dust
Shots 49-54: Spirit - animated train engine crashing into coal car, particle-based Renderman-shaded explosions and steam
Shot 55: Spirit - wrote basic light-ray Renderman shader and implemented the light rays into the shot
Shots 56-58: Impact (commercial for Dell) - used Houdini and Renderman to create realistic looking reflections of a CG elephant projected into a live-action plate
Shot 59: Stanley Tools Commercial - used Houdini to model and light 3D set extensions.
Character FX Reel:
Shots 1-6: Kung Fu Panda 2 -- simulated all cloth in Qualoth, Maya-deformed skin and cloth
Shots 7-9: Megamind - simulated cloth in Qualoth, Maya-deformed skin and cloth
Shot 10-17: Kung Fu Panda - simulated cloth in Syflex for all non-crowd characters, Maya-deformed skin and cloth, animated and tweaked fur/cloth interaction.
Shot 18: Kung Fu Panda - simulated cloth on all the secondary characters walking up the steps
Shot 19: Monsters vs. Aliens - simulated cloth in Qualoth, Maya-deformed skin and cloth (not hair)
Shot 20: Monsters vs. Aliens - adjusted fur settings to avoid interpenetration with bridge
Shot 21: How to Train Your Dragon - rigged and animated interlocking parts of stirrup, Maya-deformed skins
Shots 22-23: Shrek 4 - Simulated cloth in qualoth, Maya-deformed skins and cloth, animated necklace
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Artist: The Glitch Mob
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Impressive .
ronstero 8 months ago