Source code and library used to make it possible, is available here: http://sourceforge.net/projects/gp2xhwlib/
This non-interactive prototype (dated from 2007) is using many hardware features on the Gp2x F100 (also tested on F200) via my low-level library.
The 940T is dedicated to render the stars+planet+halo on YUV layer (55 down to 20 FPS) while the 920 (58 to 30 FPS) play the xm file (Neutralz by Elwood), call the blitter to draw the sprites on OSD and update the display according to what the 940T has completed and show the scores and gameover on the layer RGB.
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