Explanation of how should look the reconstructed 3D scene to ensure that this is real 3dstereo. Not pseudo or quasi.
High detailed conversion of flat 2D static or dynamic image to full 3D.
It's sample of our technology's work with a still frame.
Rotation angle is too wide because it needed to more clearly show facilities of technology. But this resulted in a little bit artefacts. In stantart 2D-3D conversion process so wide angles are not required so most artefacts are absent.
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