Particle System

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Uploaded by on Apr 21, 2006

It's interesting to implement a particle system!
Everyone who major in 3D graphics should do it by self.
Add some physics with DirectX, maybe some behavioral script...
It will be splendent :)

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Entertainment

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Standard YouTube License

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Uploader Comments (martyc89)

  • can u show us the code?

  • No... I can't.

    The source is a part of commercial use 3d engine.

    But the concept is quit simple, D3DX9Sprite, simple physics definations, and a partical config parser.

    If I have to write the partical system one more time, I'd like to use LUA instead of config parser. A good script is much powerful than a config setting. The GPU partical system is a good way too, because the physics consume lots of CPU.

  • What software did you use?

  • VC++ and DirectX SDK 9.0 :P

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All Comments (6)

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  • That looks like you use the dampning

    harmonic equation. Is that true?

  • :( too bad about the source...

    Yeah, GPU particles are way better....more CPU power:D I'm trying to add that to my particle system....hope it'll work:D

    watch?v=VXOSL5udqh8

  • Good work (other vids too).

    I have to learn D3D:)

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