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Dungeon Quest

Dungeon Quest XNA Game, which was developed in just 4 days on the GDC 2007 at the XNA Contest. Dungeon Quest is a relatively complex 3D role playing game, that even supports coop multiplayer on the...  
 
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FireShockX (3 days ago) Show Hide
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no, you have to manually convert the file into a .x or .fbx file in order for it to work
Draculafreak (2 months ago) Show Hide
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this looks eerily like Fable
alston2reel (7 months ago) Show Hide
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yeah i see where that would come from and you also must count all the trial and error as well
alston2reel (7 months ago) Show Hide
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so you created that in 4 days!? beautifullllllllllllllllllllll ll !!!
alston2reel (7 months ago) Show Hide
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yes it does
XspiritY (1 year ago) Show Hide
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Of course it's impossible except the story line is about walking forward and hitting 1 or 2 enemies.
first of all you have to create the storyboard and kind of an art book for the creatures and stuff, then you have to develop the game engine (and that's a long way to go), then you have to create the sprites, the textures and the models, then there's some test phase, after that you definitly have to spend some time in bugfixing. after that you test it again and remove the bugs again. and so on..
XspiritY (1 year ago) Show Hide
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@wind27382: why do you think are most game developers also buying a game engine like as example the Unreal Engine (see newest Turok). And they still need about half a year for a game^^ and you say they'll do it within 4 days???? and yes, this still includes a whole team of *i-don't-know-how-many* developers.
wind27382 (1 year ago) Show Hide
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u miss understood me. I was beeing sarcastic. I go to school for visual effects I know how hard creating a simple 3d model can be. let alone animation, and texturing. not to mention creating the game engine which usually takes years. I was saying if someone had already done everything and all he had to do was put together the vid then that was possible. also we only seen one small part.
RefactorXNA (1 year ago) Show Hide
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Yes, they have to plan oop design etc. it is impossible in 4 days.
time4high (1 year ago) Show Hide
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Dungeon Quest GDC: was developed in just 4 days on the GDC 2007 at the XNA Contest. Dungeon Quest GDC is a relatively complex 3D role playing game (at least for just 4 days of work). An early version even supported coop multiplayer on the Xbox 360 via splitscreen. The game was developed by Benjamin Nitschke and Christoph Rienaecker (WAII). (2008-02-10: Now updated to XNA 2.0).

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