Dungeon Quest XNA Game, which was developed in just 4 days on the GDC 2007 at the XNA Contest. Dungeon Quest is a relatively complex 3D role playing game, that even supports coop multiplayer on the...
Dungeon Quest XNA Game, which was developed in just 4 days on the GDC 2007 at the XNA Contest. Dungeon Quest is a relatively complex 3D role playing game, that even supports coop multiplayer on the Xbox 360 via splitscreen. The game was developed by Benjamin Nitschke (abi.exDream.com) and Christoph Rienaecker (WAII).
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Of course it's impossible except the story line is about walking forward and hitting 1 or 2 enemies. first of all you have to create the storyboard and kind of an art book for the creatures and stuff, then you have to develop the game engine (and that's a long way to go), then you have to create the sprites, the textures and the models, then there's some test phase, after that you definitly have to spend some time in bugfixing. after that you test it again and remove the bugs again. and so on..
@wind27382: why do you think are most game developers also buying a game engine like as example the Unreal Engine (see newest Turok). And they still need about half a year for a game^^ and you say they'll do it within 4 days???? and yes, this still includes a whole team of *i-don't-know-how-many* developers.
u miss understood me. I was beeing sarcastic. I go to school for visual effects I know how hard creating a simple 3d model can be. let alone animation, and texturing. not to mention creating the game engine which usually takes years. I was saying if someone had already done everything and all he had to do was put together the vid then that was possible. also we only seen one small part.
Dungeon Quest GDC: was developed in just 4 days on the GDC 2007 at the XNA Contest. Dungeon Quest GDC is a relatively complex 3D role playing game (at least for just 4 days of work). An early version even supported coop multiplayer on the Xbox 360 via splitscreen. The game was developed by Benjamin Nitschke and Christoph Rienaecker (WAII). (2008-02-10: Now updated to XNA 2.0).
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first of all you have to create the storyboard and kind of an art book for the creatures and stuff, then you have to develop the game engine (and that's a long way to go), then you have to create the sprites, the textures and the models, then there's some test phase, after that you definitly have to spend some time in bugfixing. after that you test it again and remove the bugs again. and so on..