3D Modeling - Part II: Deformation in Wings 3D
Uploader Comments (AdamEisfeld)
All Comments (9)
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dude! this Tutorial are great!, im learning some things on Wings!! thanks a lot :D! and grats for this video! :)
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Gready video! you really taught me so much!
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Great video!
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lol You're a little late.... I had to erase my PC side of my Mac a few months back because of a virus (go figure....) But thanks for the tip man! : )
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I think I know what you mean. If so:
Select the liine editor, and select all of the lines along the length of your cylinder. Right click, and hit cut. Cut the lines as many times as you feel necessary. Then press 'C' to connect the points. If you use the face selection tool, that should work.
I know that was poorly worded, but I hope it goes someway to helping.
Good luck!
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thanks for those tutorials!
I always want to learn wings3d + blender,
thanks!
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Hey, just a quick Q. If you were modeling a 3D airplane, and you wanted to start with a cylinder and shape it from there, how could you like, segment the long cylinders in places and then just adjust them from there to make the shape of the body?
what version is used in this tutorial?
GraveDiggerIII 1 year ago
@GraveDiggerIII
I dont remember but it was pretty old. Its been over 3 years since I made the tutorial.
AdamEisfeld 1 year ago