Maya 2009 fluid particle shader (popping bug)
Loading...
88,720
Uploader Comments (Htogrom)
see all
All Comments (40)
-
very awesome this is pretty awesome looking at
-
works fine for me dude!
-
wow awsome!
i wonder whether you used any python or mel etc
did you use any language?
-
And I thougth you would be popping a bug...
-
@montav82 why bother say "sorry caps" if use caps in the first place? is your keyboard brOKEN?
-
looked like super nova or nebula
-
@Htogrom What did Dunan say about it?
Loading...
It is indeed a bug with fluids involving particles birthing and dying. As previously mentioned, opacity ramps based upon lifespan will solve the problem.
TwelfthToaster 1 year ago
@TwelfthToaster It has ramp. It wouldn't solve it. It's old bug with fluids opacity. Someone addressed it on cgtalk and Duncan confirmed.
Htogrom 1 year ago
@Htogrom the ramp needs to have same flow its basically running on off on off, but if you throw a black just at the top before the white, the transition should be smoother therefore no popping.
JlNGLEZ 6 months ago
@JlNGLEZ Please read the rest of the comments. As I mentioned It is a bug, addressed on Cgtalk forums. No matter what you do to the ramp, when fluid is right before dying, it pops out.
Maybe that was fixed in maya2011, didn't tried it yet.
Htogrom 6 months ago
where caN I GET SOME INFO ON FLUID SIMULATION FOR MAYA sorry caps
montav82 1 year ago
Gnomon workshop. Digital Tutors. Autodesk Fluid masterclass.
Htogrom 1 year ago