Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Ocean Sim presentation - blender game engine data vis

Loading...

Sign in or sign up now!
9,157
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Mar 29, 2008

This is a presentation from GNWC's Master of Digital Media Program, student showcase. We created a realtime, interactive data visualization which shows fish populations in the Gulf of Mexico.

We used the Blender Game Engine, with a lot of python and a little GLSL.

The purpose of the project is to help academic researchers communicate their data with laypersons. Interactive, realtime media was chosen because of the potential for immediate feedback and scenario-based modeling.

  • likes, 2 dislikes

Link to this comment:

Share to:
see all

All Comments (2)

Sign In or Sign Up now to post a comment!
  • We found the visual quality of textured meshes pretty good. GLSL shaders help a lot. Using vertex coloring to bake lighting helps. It´s disappointing not having realtime shadows, but there´s a couple of work arounds for that.

  • Interesting presentation. Also creative use of Blender GE. Which brings me to your vid. I am also (attempting) to use the GE in a completely different application. Howerver when I switch to GE, the quality of my graphics drop tremendously. Which "renders" my unique idea virtually unrenderable:)

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more