OgreOde using Gimpact trimesh collider

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Uploaded by on Oct 23, 2008

Substantially faster and much more stable than opcode, I think the gimpact author sold his soul... ;) notice that the trimesh cylinders roll smoothly along a static trimesh, even hitting at speed the penetration is minimised and there is no penetration error jittering, unlike opcode where moving trimesh can actually get flung into the air almost from rest and take a very long time to calm down!

my modification of ogreode to work with gimpact was easier than I thought to get working and I'm happy with the stability! - ready for testing :D

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  • ah! sorry I used ODE but the ogre modules are badly maintained and I would doubt my code base would even compile with the current ogre, If you want to discuss this further PM me and I'll send you my IM contact details...

  • @chriscchrisc Oops, sorry didn't clarify. I know c++, have begun to work with Ogre3D under Ubuntu, I was just wondering what physics engine YOU used and where I can find a good guide for it.

  • learn c++ and start playing ogre 3d engine or find a 3d engine with physics that has some scripting language you know...

  • Hey, how do you start with this?

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