How to use Project64 with Xfire

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Uploaded by on Mar 14, 2011

This will show you how to enable Broadcasting and Recording with Project64 in Xfire. Hope this helps you.

You can find a text guide for using SNES, Dolphin, and PJ64 in Xfire here:
http://www.xfire.com/blog/hypnotoadtrance/2454251/

==========================================
Here's the thing you need to replace in Xfire_games.ini
==========================================

[6427]
LongName=Project64
ShortName=prj64
LauncherExe=Project64.exe
_LAUNCHER_EXTRA_ARGS%
_LAUNCHER_NETWORK_ARGS%
InGameRenderer=D3D8
InGameFlags=VALIDATE_USING_EXE_NAME

==========================================
Final Note
==========================================
If you want to have more Xfire In-Game options enabled while running these games, you can enable the full xfire in-game interface by going to the .ini file and editing the "InGameFlags" part and appending:

"ENABLE_MOUSE|MULTIPLE_WINDOWS|USE_DINPUT_MOUSE|DISABLE_RELEASE"

So, if you wanted to change Dolphin to enable a better interface, you would change the entry to look like this

[6501]
LongName=Gamecube
ShortName=Dolphin
LauncherExe=Dolphin.exe
Launch=%UA_LAUNCHER_EXE_PATH%
_LAUNCHER_EXTRA_ARGS%
_LAUNCHER_NETWORK_ARGS%
InGameRenderer=D3D9
InGameFlags=VALIDATE_USING_EXE_NAME|ENABLE_MOUSE|MULTIPLE_WINDOWS|
USE_DINPUT_MOUSE|DISABLE_RELEASE

Notice how I added the stuff for InGameFlags? Now, this might not work well with other applications such as Dolphin. However, In Project64, it appears to cause a litle bit of lag. But me personally, it's like 2FPS. So not a big deal. But then again, I have a good computer. Dunno how it will affect people with weak cpus.

Download Xfire Game Customizer here: http://www.xfire.com/forums/182619/topic/2463024/

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Uploader Comments (Hypnotoadtrance)

  • hey hypno did u change ur xfire name?

  • @beckwithpj one does not simply change their Xfire name.

  • @Hypnotoadtrance hey dude how do i get xfire to record dolphin whilst dolphin is using direct3D11??

  • @beckwithpj While Xfire now officially supports Direct3D11, due to Dolphin's frequent updates, compatibility between revisions may vary. However, mine currently works, and I have been regularly updating.

    In the Xfire client, go to Tools - > Options - > Games

    find the Dolphin entry, and in the Renderer combo-box, select "Direct3D11" (or Directx11, whatever they call it) hit "Apply", and XIG should now work when using D3D11 in Dolphin.

    Cheers.

  • i got xfire ingame to work...but whenever i have xfire and pj64 running...my pj64 controls are unresponsive. anyone have a fix?

  • @JuiceManPOLO This is a common issue that people face when trying to use PJ64 with Xfire and are NOT using a gamepad (a controller) to play Pj64. To correct this issue, please change PJ64's InGameFlags to look like this: InGameFlags=ENABLE_MOUSE|MULTI­­PLE_WINDOWS|USE_PRESENT|USE_W­I­NDOWS_INPUT

    It should then be responsive.

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All Comments (40)

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  • @Hypnotoadtrance IT WORKED YOU CLEVER SON OF A BITCH XDXDXD

  • ok my x fire alrdrdy was able to read my pj64 but i cant use xfire in game i have xfire ingame enalbed on alrdy idk wat to do

  • Thank you, i had the unresponsive controller issue but then resolved it because of you !

  • It says when I start-up Project64  "Press Scroll Lock + X to respond" but it does nothing.

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