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Goldeneye Setup Editor 2 G5 Building Ported from PD- CONSOLE

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Uploaded by on Apr 27, 2007

A very special port of G5 Building multiplayer to Goldeneye. Believe your eyes, it's really using the Goldeneye engine. Clipping by Zoinkity, Bg file by SubDrag and Wreck. This time played on CONSOLE using a Doctor V64 backup device!!!

Ignore the fuzz in the audio. You'll notice none of the wall clipping problems in emulator crop up. I accidently made the stage scale too small here, but it still plays amazing.

Made with the Goldeneye Setup Editor [and some conversion work].

http://www.goldeneyevault.com/

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Uploader Comments (SubDrag)

  • didn't you do this already? anyways. try to port the Grid Level...it has a Elevator! great job with this port anyway.

  • This time it's on console! Last time only on emulator. It's actually quite a feat getting it to work on console. There's a lot of modification required because the emulator ignores some exceptions that crash on consoles, and had to rework the image table and pad a lot of files.

  • @SubDrag Subdrag can you make a tutorial on how to use the GoldenEye Setup Editor? I cannot do it right. And how did you actually get it on a console!?

  • @SonitrolCP There are some on goldeneye vault. Console was using backup device, at time Doctor V64.

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  • @SubDrag Okay I'll check it out. By the way, both of us LOVE GoldenEye, you should do what I do. I make GoldenEye real life...it may sound hard, but it's fun and easy once you get in the habbit. I made a remake of my old ones but it's not up yet. By the way I am going to request you as a friend on your Channel.

  • this the same G5 building of perfect dark exceptually for the places of the guns

  • hands down THE STAGE where the multiplayer battles were at--when I used to play back in 2000-2001..

    man it brings back memories.. latop guns.. and neutron bombs flaring (:

  • how do you port it an cartridge?!

  • just one word: cool!!

    5/5

  • thats the level just like perfect dark!

  • great work

  • do you need a gs to do this?

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