Visual tracking is a complex and computationally expensive task, which makes it favorable for GPU execution. It is very important to guarantee real time tracking because it is usually part of a more complex system, such as a gesture recognition or a human computer interaction system. Despite the large number of visual tracking techniques, we propose an efficient implementation of the Condensation, or Particle Filter, algorithm on GPU
hi is there a link to the paper for this?
sachinabey 9 months ago