Voronoi Fracture and Shatter Lab Tests - Blender & Bullet Physics
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All Comments (168)
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is there any way how to add smoke that will be baked with the physics?
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BF3 destruction sucks a lot compared to this ;/
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@RainFeel09 He did not use Max in thais video :D
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@Erempors You Misspelled "shrapnel"
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I want it in 3D!!
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Hey, please can u say me how u make a slow motion? Can max export in more than 25 fps? thank u :)
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@Paolo52680 he's not using fracture tools. this is a demonstration of a toolset he is making.
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Is it possible to make the fragments "sticky", in the sense that they stick to other fragments unless a certain amount of force is applied?
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The glass is very realistic, in the sense that it shatters basically instantly
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@Phymec i'm using fracture tool in blender, but, when i simulate on game engine, the entire object breaks. But i saw your simulations, some parts break and break again as it crashes on the floor. How you did that?
@otakuadd Yes! That's one of the reasons I released the voronoi fracture and shatter source code (link in description).
Phymec 2 months ago 9
@HFdemofilms Amazing use of the English Language right there...
BenTheMagnifice 2 months ago 8