This is part 2 of a 2 part tutorial covering how to take a model created in 3D Studio Max 2008 apply textures to it and export the textured model into the Crysis: Sandbox 2 editor.
In this tutorial you will learn how to apply a Multi Sub-Object material to a model. Use UVW mapping modifiers to properly place and scale a texture and finally export the model to Crysis Sandbox 2.
Watch Part 1 here : http://www.youtube.com/watch?v=Jhcqa_Y0Cac
@nurtester1 ty i resolved :) i had to create MLT on Sandbox... idk why not generate a good MLT
RedhotIta1 9 months ago
@RedhotIta1 Open your mtl Editor. Click on one of the sub-materials and change the diffuse color (which you can find under lighting settings in your mtl editor) from green to dark-white (like 164,164,164).
nurtester1 9 months ago
That level looks amazing! kudos !
pojomcbooty 10 months ago
How you make works Textures??? when i export it, sandbox will show just a green texture :(
RedhotIta1 10 months ago
@ApertureSciencePL I think Sandbox is the easiest Editor on world... you can make your own games with it :D its for this Crytek is selling it >:( i mean Sandbox 3
RedhotIta1 10 months ago
Create Own Map.Its Easy.Sandbox 2 is easy :D
ApertureSciencePL 10 months ago
can you upload that map?
TheMrSolidS 11 months ago