Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Texturing Tutorial : 3D Studio Max to Crysis:Sandbox 2. Part 2 of 2.

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
3,797
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Mar 1, 2011

This is part 2 of a 2 part tutorial covering how to take a model created in 3D Studio Max 2008 apply textures to it and export the textured model into the Crysis: Sandbox 2 editor.

In this tutorial you will learn how to apply a Multi Sub-Object material to a model. Use UVW mapping modifiers to properly place and scale a texture and finally export the model to Crysis Sandbox 2.

Watch Part 1 here : http://www.youtube.com/watch?v=Jhcqa_Y0Cac

Category:

Howto & Style

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (7)

Sign In or Sign Up now to post a comment!
  • @nurtester1 ty i resolved :) i had to create MLT on Sandbox... idk why not generate a good MLT

  • @RedhotIta1 Open your mtl Editor. Click on one of the sub-materials and change the diffuse color (which you can find under lighting settings in your mtl editor) from green to dark-white (like 164,164,164).

  • That level looks amazing! kudos !

  • How you make works Textures??? when i export it, sandbox will show just a green texture :( 

  • @ApertureSciencePL I think Sandbox is the easiest Editor on world... you can make your own games with it :D its for this Crytek is selling it >:( i mean Sandbox 3

  • Create Own Map.Its Easy.Sandbox 2 is easy :D

  • can you upload that map?

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more