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Launching Creative Communities: Lessons From the Spore Community

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Uploaded by on Sep 24, 2009

(May 22, 2009) Will Wight, founder of Maxis and currently at Electronic Arts, looks at some of the more prominent examples of community creativity; how they grow, what attracts the members and why people pour so much time into them. The computer game "Spore" is a recent data point in this area and will be a major focus.

Stanford University:
http://www.stanford.edu/

Stanford Center for Professional Development:
http://scpd.stanford.edu/

Stanford University Channel on YouTube:
http://www.youtube.com/stanford

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LICENSE: Creative Commons (Attribution-Noncommercial-No Derivative Works).

For more information about this license, please read: http://creativecommons.org/licenses/by-nc-nd/3.0/.

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  • Nice Video That You Share , So Very Nice Thanks You Will Wight, founder of Maxis and currently at Electronic Arts, looks at some of the more prominent examples of community creativity

  • I Really Like The Video From Your how they grow, what attracts the members and why people pour so much time into them.

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