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a little trick for free edge-antialiasing in OpenGL

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Uploaded by on Apr 3, 2007

For further information check out http://macslow.thepimp.net or http://cairographics.org/OpenGL

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Howto & Style

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Uploader Comments (coleraby)

  • I don't understand what this is supposed to be pointing out.... Of course photoshop-type programs can add transparency around the edge to make it look antialiased but when drawing 3D polygons, it isn't that simple and that's what it is uses for so I don't see any point in this video really.

  • In the programs README-file I point out that it has its uses. The demonstrated approach works for single, separate quads/rects only... that's true. Having that generated at runtime/on-the-fly is a nice feature to have from time to time... without the need to edit each image manually in a image-manipulation-program beforehand.

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  • I figured out the same method working on my RPG. It is clever.

  • Antialaising is a process that split the pixels so it looks smoother!=)anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution signal at a lower resolution. Anti-aliasing is used in digital photography, computer graphics, digital audio, and many other applications.=D=P so the process is hard to drive!.

  • Computer graphics with smooth edges, even when the edge of it is diagonal. Most modern computers do this automatically.

    This trick only works with a flat panel or 'plane'. Best to go to the website and see a hi-res version of it to get a better idea.

  • AntiAliasing is a technique to make the remove the "stair" effect aka making 3d objects more smooth.

  • what is antialiasing?

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