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Unity 3D - GUI Inventory - Equipping Weapons & Items - Project Nemesis Dev Vid 4

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Uploaded by on Aug 27, 2010

This is a quick update just showing some of the tests carried out for possible Inventory and Player UI system. The character in the character window may become a 3d avatar of your ingame character in future tests. Use of pots and equipping weapons and items were also tested.

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Uploader Comments (emarkenator)

  • This game looks like Legend of Mir 3

  • @Prestigigator Yes! finally some 1 recognises our inspiration. Its not diablo like most ppl think

  • how many polys does each character have?

  • @Nynex711

    The character in this video is really just a place holder and is very low poly. We have a considerably better model that is 3k polys without armour and about 5k with armour.

Top Comments

  • i think those swords are a bit big...

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All Comments (51)

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  • Amazing. Is the lower HUD a simple GUI Texture?

  • How did you set up a HUD like that? Im working on an FPS and can't figure out how to set up a hud

  • @Nynex711 2 lol

  • btw theres a small bug where your mana went up when u clicked the mana on the floor

  • how do you make weapons equipable to asset characters on unity3D?

    

  • @emarkenator Out of curiosity... how did u program ur GUI, I really like the layout and would like something similar for my game?

  • Can I use your code for my inventory slot? I'm trying to make my own MMO

  • The GUI down the bottom would probably be a bit better if it was smaller, it covers 1/3 of the screen.

  • tut plz :(

  • turorial plz :(

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