This is a trick that takes advantage of option selecting, or inputting multiple inputs and letting the game itself choose the most advantageous one. The motion is crossup fierce splash xx jab green hand (ie input the jab green hand as soon as possible after the splash) immediate crouching jabs. If you do it right, you can see what will happen. If the opponent stands and either gets hit or blocks, all that happens is fierce splash links to crouching jab. If the opponent escapes somehow, the jab green hand will come out, and you'll get a free ex hand combo. The game selects between you continuing your jabs if the opponent gets hit or blocks or you getting a green hand if the opponent escapes; in other words, it'll select the option that benefits you most.
The trigger for this is the fierce splash. If the splash doesn't touch the opponent, Gief will recover in time so that the jab green hand is the next input the game can operate on, so it does that; while the green hand is in operation, the game can't operate on one of the crouching jabs, so when you recover from the hand the game starts working on the following jabs. If the splash does touch the opponent, Gief will hang in the air too long for the green hand motion to still be available for the game to recognize; instead, the next thing on its menu is crouching jab, so that's what it does.
I did this on Sagat because Gief's fierce splash can either beat or whiff through Sagat's wakeup options and because when Sagat's ex dp whiffs, jab hand puts Gief at the exact right time and location to do an automatic green hand combo. I set a dummy Zangief to do the motion so that each setup was exactly the same each time.
The first attempt is without Sagat blocking so you can see that the option select picks the combo in this case. The second attempt is with Sagat blocking so you can see it continues the block string (although obviously the ex hand only comes out here because Gief is a dummy, in real life you'll wanna do something else). The third attempt is with Sagat doing invincible ex dp, which whiffs under the fierce, so you can see the input results in Gief immediately following Sagat into a hand combo. The fourth attempt is with Sagat trying a reversal dp, which loses into a combo, and the fifth attempt is with Sagat trying a non-reversal dp (which can beat late crossups if the crossup isn't timed right... but this crossup is), which loses into a combo.
So, splas, dp+jab+strong, crouching jabs, right?
p0ncho 2 years ago
thaaaats right
UltraDavid 2 years ago
So that little bit of pause after the splash is where the jab green hand is being inputted for option select?
keysonyanosmilanos 2 years ago
@keysonyanosmilanos that is correct
UltraDavid 2 years ago