TSL_JYP's FFE 7 Gate +1 +2 Punch - Audio Build

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Uploaded by on Nov 8, 2011

Click Down Below For More Details & Information! (Tactic Tags soon!)

Build Starts at: 1:56

Difficulty Rating: Hard

Map Specifics: Any

Match-Ups: PvZ

Tactic Tags: Mineral Stacking: http://goo.gl/d3PH6

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Build Order:

9 Send Probe to Natural
9 Pylon at Natural Wall-In
9 Send Scout Probe
11 Chrono Boost Nexus
12 Chrono Boost Nexus
14 Send Probe to Natural
15 Nexus at Natural
15 Forge at Wall-In
16 Pylon
17 Hotkey 10 Probes
18 Photon Canon at Natural Wall-In
19 Gateway at Natural Wall-In
20 Transfer 10 Probes
21 Chrono Boost both Nexus's
24 2 Assimilators
26 Cybernetics Core at Natural Wall-In
28 6 Probes to Gases
28 Zealot
32 Pylon
34 Warpgate with Chronoboost
34 Sentry with Chronoboost from Main Nexus
38 2 Assimilators at Natural
38 Pylon
40 Chronoboost Cybernetics Core
42 Sentry with Chronoboost
42 Send Scout Zealot
44 6 Probes to Gases
44 Ground Weapons Lvl 1 with Chrono Boost
46 Sacrifice Scout Zealot
46 3 Gateways
46 Chronoboost Forge
50 Sentry with Chronoboost
50 Pylon
50 Send Scout Probe to Foward Pylon Placement
52 Twilight Council
52 Chronoboost Forge
52 Sentry with Chronoboost
56 Foward Pylon
56 Send Probe to Foward Pylon Placement at opponents 3rd
56 Chronoboost Forge
58 3 Gateways
58 Transform Gateways
58 Final Probes
60 Research Blink with Chronoboost
60 Darkshrine
60 Foward Pylon at opponents 3rd
60 Ground Weapons Lvl 2 with Chronoboost
66 4 Zealots at Natural
66 Push out to opponents 3rd
66 Wall in Natural with Pylon
66 Send Scout Probe to Offensive Pylon Placement
66 Pylon
66 Transform Gateways
72 3 Zealots and Sentry at Foward Pylon
74 Offensive Pylon
74 Attack at opponents 3rd
74 Chronoboost Twilight Council and Forge
74 Pylon
86 7 Zealots at Offensive Pylon
86 Chronoboost Forge
88 Chronoboost Forge
88 6 Stalkers


Good Luck and Good Game!

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Top Comments

  • I'd follow that mustache anywhere.

  • He could be talking gibberish and I'd still give this a thumbs up. It's the mustache, its.. too.. good.

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All Comments (36)

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  • dat moustache.

  • @PwnUrBadCock For example, when your opponent see that big army, he will most probably build 10 spine crawlers, use dts to snipe em down. And btw, dts have very ulgy damage, which will absolutely hurt. I won 7 games from 10 with this strategy.

  • so dts for what?

  • these vids are very helpful although once,my video was buffering and messed up my build.Then I rage quit.glhf

  • @booSackk so what meant was dts for defence?

  • @paoxjus in case of an offensive push, he would have something to deal with it

    and since he had 4 assimilators running, he had enough gas to tech

  • If people are talking lore wise to units then you wouldn't "train" any robo units. Because Colossi were "unearthed" from ancient protoss shrines because they were too powerful of war machines and the technology was "forgotten" up until SC2. Immortals are dead zealots/warriors so lore wise they are just rebuilt and sent back onto the battlefield. Non-lore wise: probes are trained, warpgate units are warped, robo units are trained, and stargate units are trained as well.

  • @russiantraitor

    Protoss gate units also teleport back to the home planet when they are about to die. So technically the only units that die are the mechanical ones. Though I suppose that stargate units could also be transported back but would require a mothership/arbiter to do so. This is why injured protoss warriors turn into immortals and why immortals explode when they die instead of disappear like zealots/temps.

  • @xXFoZXx1

    I think you fail to see the purpose of these videos. Of course he is going to be up against a easy computer if he is going to be showing the perfect order of these builds. How you improvise for an early rush is up to you.

  • whyd he get the dark shrine? when he was just warping in sentries zealots and stalkers...

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