Video game programming on the fly (part 2)
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Uploader Comments (concavator)
Top Comments
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mac is possiable the worst system you could write games on, then you dotn have all the fun of getting past windows erros :P
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All Comments (48)
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@PerfectkillClan yy.. its linux
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Please someone save my sould and give the names of the first and the last songs...Please...I'm from bulgaria so sry if there are mistakes
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how long did it take to actually learn that much to be able to make this kind of games?
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Which linux distro is this?
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Profi inc!
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O.K, I forgive you, lol
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Good job!
But your coding style isn't better than mine :P
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THNX SO MUCH FOR THIS! your website is brilliant
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omg you have thee WORST taste in music EVER!!!
ccashman5 2 years ago
haha i picked a random song to replace the old. i had a much cooler song until youtube removed the music due to copywright
concavator 2 years ago
I'm really impressed!
Could you recommend me a book about game mathematics and others about background game (including "moving" background) in allegro?
I got a lot of books but no one of them go deep in those aspects.
thanks
Churck 2 years ago
unfortunately I can't. I never learned from books. every game programming book I read sucked. To be honest, I may write one some day because of this. I learned from trial & error, editing demos (copy-paste-edit technique), and lots of internet forums. just keep at it and you'll get better with time. try to write a game right now with the limited knowledge you have, it'll be frustrating as hell but you'll learn alot.
concavator 2 years ago 3
concavator
i'm c++ programmer but what is the diference use
static void , is mnore quick?
and you use static int const why u use #define?
ryonagana 3 years ago
static is a safe-ism to prevent variables from leaking across multiple cpp files. its a technicality and a habit of mine, you can safely ignore it here
concavator 3 years ago