Whip Ass Gaming: Zyrinx 32X Demo Tape

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Uploaded by on Jun 8, 2007

In a stunning showing of power, Zyrinx(the developers behind such titles as Sub-Terannia, Scorcher, Zero Tolerance and other games that pushed the limits of the hardware they were working on) stunned everyone with an amazing 32X demo tape. The footage shows off some of the 32X's abilities, from flat shaded polygons, to texture mapping and even gouraud shading. It has to be seen to be believed...watch it and prepare to be amazed!

Serious thanks go out to Daniel Crocker at DCWare Films for his help in converting the awesome 32X Demo Tape from WMV to MPEG, so I could then encode it to Divx for *all* platforms to view.

DCWare Films:
www.dcware.co.uk/

Original Page:
www.whipassgaming.com/genesisreviews/32X.html

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Entertainment

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Standard YouTube License

  • likes, 2 dislikes

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Uploader Comments (Belpowerslave)

  • And yet no one could do a decent port of Doom?

  • @Iamnotimaginative That's due to it being rushed more than anything else. The homebrew port of Doom for the 32X will prove that it could have done a full-fledged version of the game, given a decent amount of time for the conversion.

  • What's the soundtrack for this demo? It's unbelievable.

  • @Metroid225 I don't know, but if you find out be sure to let me know! In the past they've always used game music, from various titles, during things like this...but if it's from a game, it's a game I've not ever played or don't recall the music from.

Top Comments

  • Wow, better draw distances than GTA3!!!

  • music by yesper kyd?, it sounds so his and great.

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All Comments (47)

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  • Hmm, seems to have similar graphics Halo 1.

  • @Iamnotimaginative Making a whole new game, and porting an already existing one are two completely different things. Both hard, for their own reasons, but the point is, that an already existing game is not very flexible, it is very hard to move from platform to platform, and mostly ends up like crap.  Though it didn't have any technical flaws, just the music was inferior due to the Mega Drive not having a midi music generator. Thank god it didn't, because midi music is... kinda crap.

  • Love how you can see the Zyrinx demoscene experience coming through with this demo. Hope all the guys moved on to bigger things like those from Future Crew.

    You might actually find this music was composed by (that!) Jesper Kyd, who also did the score for Sub Terrania and later went on to do the music for the Hitman series (amongst others).

  • Anyone know if you can purchase actual 32x Homebrew games?

  • @DevilMaster I know... but my point still stands. They could have done a lot better. haha.

  • @Iamnotimaginative Rolling demos are always deceiving. In a rolling demo, what you see on the screen is literally everything that the machine is processing at the time. In a game, instead, the machine also has to process collisions, controls, AI routines... all things you don't see on screen but are necessary for the game to be playable and reduce the amount of computing time available for graphics.

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