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Samsung WebCL Demo 1 - N-body simulation

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Uploaded by on Jun 30, 2011

Samsung is pleased to announce the release of "WebCL for WebKit" a prototype of a proposed WebCL specification that is being defined by Khronos. WebCL allows JavaScript to run computations on the GPU (or any other OpenCL-enabled computing processors). In this video, WebCL is used for computing N-body gravitational interactions and WebGL is used for 3D rendering. For comparison, the same computations are also done in pure JavaScript. WebCL is shown to give performance increases of up to 100x (for these applications on the test platform).

For further information:

WebCL for WebKit: http://code.google.com/p/webcl/
Khronos WebCL: http://www.khronos.org/webcl/
Samsung R&D: http://www.sisa.samsung.com/

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Science & Technology

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  • @dingumfCallofDuty ...i'm actually waiting for is the maxwell architecture by NVIDIA which will be a SOC (system on a chip) consisted of 8 ARM core CPU plus maybe a 2048 Shader clocked at 2GHZ

  • @dingumfCallofDuty GPUs are suitable for parallel tasks because of the multicore design they use (for example the GTX580 have 512 CUDA Cores and the  Radeon HD 5970 have 3200 cores) but CPU are deployed for serial tasks, doing 3D is hard because of the lack of vector instruction which will be fixed with the upcoming Intel Haswell architecture , this CPU will maybe able to compete with the IBM's Cell broadband engine which holds 1 scalar CPU and 8 Vector CPU, but what.......

  • Give it to developers Minecraft them to do the game without lag.

  • Bah this makes me wanna puke, why not just C++ and OpenCL?

  • GPU = graphics processor unit, CPU = computer processor unit

    gpu is for games and videos, cpu is for applications and calculations

    first computers didn't have gpu because there were not advanced enough for graphics and stuff

  • If gpus are so faster than cpus, why do we even need cpus?

  • nice

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