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Crowd behavior in Starcraft 2

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Uploaded by on May 4, 2010

Displays poor path planning/crowd simulation. A combination of a social force model and a basic path planning approach which shows very undesirable effects. Units shove each other aside, meanwhile flocking behavior pulls them back together leading to this becoming an blob which runs off on it's own.

If you guys are interested in the more technical side of what's going on here. A few weeks after uploading this, during day9's StarCraft 2 Launch Event, I did a small segment on path planning and crowd simulation which you can find here http://glhf.blip.tv/file/3933871/

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Uploader Comments (MartijnMumbles)

  • If you guys are interested in the more technical side of what's going on here. During day9's StarCraft 2 Launch Event, I did a small segment on path planning and crowd simulation which you can find on If you guys are interested in the more technical side of what's going on here. During day9's StarCraft 2 Launch Event, I did a small segment on path planning and crowd simulation which you can find here glhf.blip.tv/file/3933871/

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  • just watched your video abou pathfinding. It was pretty interessting. Didn't realize some stuff you were talking about

  • Wish you had a nuke ready at the ending

  • Hey, look! Pikmin!

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