*WIP*
This is a map I've been working on in source sdk for "Team Fortress 2".
please ignore the lack of different textures.
If I ever finish the map, the concept is that there will be 3 areas, a land area, a water based area, and an area on a space ship, and there will be one capture point in each of these.
What I want to do with the space ship is make the capture point rise higher and higher while it is being captured, and when it is finally captured, the airlock doors on the roof will be opened and any players in the area will be blasted into space... I have a lot of work to do.
*I don't own anything but the map and the video*
@xweert711 Hmmm... Well I can't find the .vmf file... I think I forgot to make a backup for it when I moved the location of steam :(
Sorry, I must of messed something up at some point -_-
FerretKing70 3 months ago
@FerretKing70 Alright i'll do that.
xweert711 3 months ago
@xweert711 I may just work on it some more tho (I will probably get bored of it again later)
If you really want to edit something...
I have an old Idle map that you may want to mess with (There is a video of it on my channel).
If you want to edit the idle map just ask, I'll see if I can find the .vmf file again.
FerretKing70 3 months ago
@FerretKing70 I know, maybe you could give me the map. (Put a download for it and send me the link on mediafire or something.) And i'll toon around with it. :D
xweert711 3 months ago
@xweert711 Thanks, I had started changing the textures after recording this... but I stopped for some reason.
I may continue it some other time though.
Like the description says. I want to finish it, but I may not.
FerretKing70 3 months ago
Who disliked? This isn't bad. It just needs lighting, more props, a lot more textures, working capture point, items, and more.
xweert711 3 months ago