this is a better and a fun interactive buddy because i found some cheats and they work too. codes below
Flaming Bouncyballs
t=t+1;
if(bnot(t%73),create("bouncyball",50+ran dom()*10,300()+random()*20-10,randomBet( 10,3),-3-100()*.2),0)
t=t+1;
if(t%2,fire(sin(t*.0)*125+100,cos(t*.0)* 50+0,0,0,140,1,2,2,false),0)
A water explosion
t=t+1;
if(t%2,water(sin(t*0)*125+275,cos(t*.0)* 100+1,0,0,330,0,50,2,false),0)
A moving waterfall
t=t+1;
if(t%2,water(sin(t*.075)*125+275,cos(t*0 )*100+00,0,0,140,0,10,2,false),0)
Hail
t=t+1;
if(t%2,water(sin(t*100)*125+275,cos(t*.7 5)*100+200,0,45,140,10,2,2,false),0)
Bye Bye buddy! (make sure you have open ceiling on
addBuddyVel((275-getBuddyX())*.075,(-200 0-getBuddyY())*.075)
Catch
t=t+1;
if(bnot(t%73),create("baseball",50+rando m()*10,300()+random()*20-10,randomBet(10 ,3),-3-100()*.2),0)
A tornado!
t=t+1;
if(t%2,water(sin(t*.0075)*125+275,cos(t* 0)*1 00+300,0,-40,40,5,20,50,false),0)
your buddy will float on this fountain! (not in low gravity though(babies will float too))
t=t+1;
if(t%2,water(sin(t*0)*125+275,cos(t*0)*1 00+300,0,-40,40,.304,2,50,true),0)
Extreme buddy seperation. oww
setBuddyPos(275,100)
addBuddyRot(10)
say("WTF is going on here?",60)+
Buddy will slide really fast with electric shoes!
shock(getX("rLeg"), getY("rLeg"), -1, 2.0, 5, 5, 3, 5, false);
shock(getX("lLeg"), getY("lLeg"), -1, 2.0, 5, 5, 3, 5, false);
What is he doing?
addBuddyVel((1000-getBuddyX())*.075,(500 -getBuddyY())*.075)
Fire can get annoying
fire(getBuddyX()+randomBet(5,15), randomBet(1,1200), 0, 100, 30, 0, 200, 12, 2)
He just keeps coming back for more huh? (punching bag)
setBuddyRot(.01);addBuddyVel((275-getBud dyX())*.075,(355-getBuddyY())*.075)
HYPER! (coffee)
setBuddyRot(.01);addBuddyVel((randomBet( -10,700)-getBuddyX())*.075,(325-getBuddy Y())*.75)
bowling balls are falling from the sky
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
Stupid Buddy
i=i+1;
if(equal(i%25, 0), addBuddyVel(randomBet(100, 100), randomBet(-100, 100)));
**************************************** ******
War Zone
t=t+1;
if(bnot(t%25),create("grenade",getBuddyX ()+random()*10,300()+random()*20-9600,ra ndomBet(0,0),-0-0()*.2),0)
t=t+1;
if(bnot(t%100),create("mine",randomBet(5 0,550)+random()*10,300()+random()*100,ra ndomBet(0,0),-0-0()*.2),0)
Buddy Blast-off
i=i+1;
if(getMouseDown(),explode(getBuddyX(),ge tBuddyY()+50,.13),assign(run,"notyet")
Huge Explosion
i=i+1;
if(getMouseDown(),explode(getBuddyX(),ge tBuddyY()+50,4),assign(run,"notyet")
i=i+1;
if(getMouseDown(),create("fireball",getB uddyX(),getBuddyY(),7,-3-100()*.2),0)
Balancing Act (Run Once)
create("bowlball", getBuddyX(),getBuddyY()-50, 0, 5))
Right here is where you tell me some cheats codes/abilities
from: want2behckd
explode/catch mines
t=t+1;
if(bnot(t%73),create("mine",50 +rando m()*10,300()+random()*20-10,ra ndomBet(10 ,3),-3-100()*.2),0)
is there a script for nuke? plz reply
badfitz66 10 months ago
@badfitz66 I don't know but I'll try to look into it more I'll PM you if I do find one :P
scpture 10 months ago
wats the code for death
takingadump3 1 year ago
@takingadump3 well i got a new computer and lost most if the codes and i don't play this game anymore so i'm not quite sure, sorry =(
scpture 1 year ago
do i have to do the t=t+1
hotstud678 2 years ago
well i am not sure really sure try and see and if if did not work there is a delete code button so your safe =D
scpture 2 years ago