Interactive Buddy (cheats codes in description)

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Uploaded by on Jul 21, 2008

this is a better and a fun interactive buddy because i found some cheats and they work too. codes below




Flaming Bouncyballs

t=t+1;
if(bnot(t%73),create("bouncyball",50+ran dom()*10,300()+random()*20-10,randomBet( 10,3),-3-100()*.2),0)
t=t+1;
if(t%2,fire(sin(t*.0)*125+100,cos(t*.0)* 50+0,0,0,140,1,2,2,false),0)

A water explosion

t=t+1;
if(t%2,water(sin(t*0)*125+275,cos(t*.0)* 100+1,0,0,330,0,50,2,false),0)

A moving waterfall

t=t+1;
if(t%2,water(sin(t*.075)*125+275,cos(t*0 )*100+00,0,0,140,0,10,2,false),0)

Hail

t=t+1;
if(t%2,water(sin(t*100)*125+275,cos(t*.7 5)*100+200,0,45,140,10,2,2,false),0)

Bye Bye buddy! (make sure you have open ceiling on

addBuddyVel((275-getBuddyX())*.075,(-200 0-getBuddyY())*.075)


Catch

t=t+1;
if(bnot(t%73),create("baseball",50+rando m()*10,300()+random()*20-10,randomBet(10 ,3),-3-100()*.2),0)

A tornado!

t=t+1;
if(t%2,water(sin(t*.0075)*125+275,cos(t* 0)*1 00+300,0,-40,40,5,20,50,false),0)

your buddy will float on this fountain! (not in low gravity though(babies will float too))

t=t+1;
if(t%2,water(sin(t*0)*125+275,cos(t*0)*1 00+300,0,-40,40,.304,2,50,true),0)


Extreme buddy seperation. oww

setBuddyPos(275,100)
addBuddyRot(10)
say("WTF is going on here?",60)+


Buddy will slide really fast with electric shoes!

shock(getX("rLeg"), getY("rLeg"), -1, 2.0, 5, 5, 3, 5, false);
shock(getX("lLeg"), getY("lLeg"), -1, 2.0, 5, 5, 3, 5, false);


What is he doing?

addBuddyVel((1000-getBuddyX())*.075,(500 -getBuddyY())*.075)


Fire can get annoying

fire(getBuddyX()+randomBet(5,15), randomBet(1,1200), 0, 100, 30, 0, 200, 12, 2)


He just keeps coming back for more huh? (punching bag)

setBuddyRot(.01);addBuddyVel((275-getBud dyX())*.075,(355-getBuddyY())*.075)

HYPER! (coffee)

setBuddyRot(.01);addBuddyVel((randomBet( -10,700)-getBuddyX())*.075,(325-getBuddy Y())*.75)


bowling balls are falling from the sky

create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))
create("bowlball", getBuddyX(), 50, 0, 5))

Stupid Buddy

i=i+1;
if(equal(i%25, 0), addBuddyVel(randomBet(100, 100), randomBet(-100, 100)));

**************************************** ******

War Zone

t=t+1;
if(bnot(t%25),create("grenade",getBuddyX ()+random()*10,300()+random()*20-9600,ra ndomBet(0,0),-0-0()*.2),0)
t=t+1;
if(bnot(t%100),create("mine",randomBet(5 0,550)+random()*10,300()+random()*100,ra ndomBet(0,0),-0-0()*.2),0)

Buddy Blast-off

i=i+1;
if(getMouseDown(),explode(getBuddyX(),ge tBuddyY()+50,.13),assign(run,"notyet")

Huge Explosion

i=i+1;
if(getMouseDown(),explode(getBuddyX(),ge tBuddyY()+50,4),assign(run,"notyet")
i=i+1;
if(getMouseDown(),create("fireball",getB uddyX(),getBuddyY(),7,-3-100()*.2),0)


Balancing Act (Run Once)

create("bowlball", getBuddyX(),getBuddyY()-50, 0, 5))

Right here is where you tell me some cheats codes/abilities

from: want2behckd
explode/catch mines

t=t+1;
if(bnot(t%73),create("mine",50 +rando m()*10,300()+random()*20-10,ra ndomBet(10 ,3),-3-100()*.2),0)

Category:

Entertainment

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License:

Standard YouTube License

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Uploader Comments (scpture)

  • is there a script for nuke? plz reply

  • @badfitz66 I don't know but I'll try to look into it more I'll PM you if I do find one :P

  • wats the code for death

  • @takingadump3 well i got a new computer and lost most if the codes and i don't play this game anymore so i'm not quite sure, sorry =(

  • do i have to do the t=t+1

  • well i am not sure really sure try and see and if if did not work there is a delete code button so your safe =D

see all

All Comments (27)

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  • @zizumia wat

  • lo mateeeeeeeeeeeeeeeeeeeeeeeeeee­eee ayudaaaaaaaaaaaaaaaaa

  • loop(10,shock(getBuddyX(),getB­uddyY()),0);

    loop(5,shock(getX("rArm"),getY­("rArm")),0);

    loop(5,shock(getX("lArm"),getY­("lArm")),0);

    loop(5,shock(getX("lLeg"),getY­("lLeg")),0);

    loop(5,shock(getX("rLeg"),getY­("rLeg")),0); WARNING: Do Not use Run Every Frame

  • setBuddyRot(.10);addBuddyVel((­randomBet( -11,800)-getBuddyX())*.750,(32­5-getBuddy Y())*.750) my script and active blood

  • DO-BA-DEE DOO! 

  • whats a code to put gasoline i want an big flam when i light it up >:)

  • which one is flame on? Which code?

    

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