Star Wars: The Old Republic | Spawn System

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Uploaded by on Dec 5, 2011

It's the small things that really make a game so much more fun and immersive, even if you don't notice them in the first go.

This is a small example how BioWare handles the spawn in some areas. Whereas there still is the traditional "spawn out of thin air"-system present in most areas, you also get to see something like this.

I've seen other spawn systems such as running out of buildings or crawling out of dirt/mud. It's certainly nothing new in terms of technology, still it's amazing and immersive nonetheless.

Check out me best friends McAkomx's gameplay videos:
http://www.youtube.com/user/McAkomx

Played, recorded (with FRAPS) and transcoded (with VirtualDub) by http://www.donsalva.com !

Played on:
CPU: Intel Core i7 2600K @ Stock
MoBo: ASRock Z68 Extreme3 Gen3
RAM: TeamGroup Elite 8GB Kit (DDR3-1333)
GPU: XFX AMD Radeon HD 6970
TFT: 27" Iiyama ProLite E2710HDSD
OS: Windows 7 Ultimate 64Bit

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Uploader Comments (Mamboi)

  • @mamboi there is a person that stole this video and posted it to their account. They then have links to go to a phishing scam site. Might want to report them to YouTube.

    kYwUzDvd3Wg

  • @TheGeekasaurus Nice find. Flag it. Spam -> Scam. The more the merrier.

Top Comments

  • Love how mobs wont aggro for a few seconds after they spawn in case they pop on you.

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All Comments (6)

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  • EverQuest 2 had skeletons and zombies crawling out of the ground when they spawned. It is indeed a very nice feature.

  • i wish i'd seen this in game, i keep noticing the AA turrets swivel and fire every single time in balmorra, and i saw a few 'patrols' do their own thing, but it all looked standard fare. thanks for this

  • @deftide that is a standard mmo feature.

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