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Bob The Devil an ALICE Chatterbot in NeoAxis

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Uploaded by on Apr 10, 2008

The purpose of this is to make the conversation system in NeoAxis unique and unlike other point-and-click dialog trees that kinda give you the illusion of choice when in reality it's more like a multiple choice question and 1 is bad, 1 is good, 1 is neutral, etc.

Using ALICE chatter bot written for C# we can easily create an infinite amount of unique and interesting conversations with characters in the game, or a simulation, trainer, etc.

The system also has speech synthesis which is not the best but anyone into programming knows quality in that field is equal to the type of library you have purchased...plus chat with human characters can always be read from flat files.

On that note it makes funny for conversations with computer systems in the game and this character Bob The Devil more of an inside joke here at the office.

I digress, and talk alot. Sorry for those of you still reading enjoy the video! Let me know what you think or if you have any suggestions for other features in this type of conversation system.

Company Blog: http://blog.magrathean.ca/2008/04/alice-chatterbot-in-neoaxis.html

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Uploader Comments (CrystalStudio)

  • HOW?

  • SCIENCE!

Top Comments

  • That's great. I can see that the NeoAxis community is growing slowly. One year ago this engine looked crappy but now it becomes impressive (and commercial! lol just teasing)

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All Comments (3)

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  • Add Speech to text and everyone will say:"This is the future!"

    (and bob will say,"what's a future?"-LOL)

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