Quake 2 Pandora Ingame

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Uploaded by on Mar 25, 2009

Heres a some of the intro fmv and some in game play at 110 Mhz

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  • how much fps can play it ?

  • @Fangornmmc - All the batches will have the same hardware, but the second batch won't have to wait on pre-order for several years of delays.

    Apparently the nubs do work. It's similar to the PSP nub, but better.

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  • @me1ne The base game does not have locational damage except for attacking an enemy with its back turned to you. Action Quake does have locational damage as do several other mods.

  • @cyborgtroy

    I indeed was thinking of the CPU...

    It beats the PSP! when I heard that and saw it run linux I just really wanted one....just need to save some money...

    Ooh well never mind I'll be sure to get one, once the second batch comes out. I guess they are "better" then the fisrt generation...

    Are the nubs playable? I am a little concerned about the angle in which you need to hold them

  • @Fangornmmc - You're thinking of the CPU.

    The CPU in the Pandora can run from 500 MHz to around 700 MHz.

    The GPU runs at either 55 or 110 MHz, so this is with the GPU at full speed.

  • Why 'only' at 110mhz? I thought it could run up to 600mhz...or is it too fast elsewise?

  • Was that a Bluetooth mouse?

  • For some reason I can't find any hard info on that.. only one or two vids of action quake that say "headshot" - so if the mod does register them most likely the base game does, too. I guess you're right :)

  • Wasn't it one of the first to?

  • The q2 engine doesn't register headshots, does it?

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