My variant of War.
New & updated rules (sept/nov 08)
1. Roll 2 dice for queens, if they match, that's how many cards she births (up to sextuplets), double 1's result in only 1 card.
2. When playing with 2 or more decks, suicide king cultists kill 3 + 1d6 cards.
3. 2's are bombs. They destroy both players' upturned cards. Double 2's do not start a war, instead they both explode and then each player rolls 1d6 and loses the resulting # of cards.
4. Use all Jokers available and play them as Jacks.
5. If a player doesn't have enough cards for a full war (4 cards after doubles), players will match card-for-card until the shorthanded player is down to his/her final card, and that will be the deciding card.
6. If a players final card starts a war, the winner of the cards will be decided by die roll.
7. The 9 of spades is the Kingslayer. It will kill any king (even the king of spades.)
8. If a queen wins and there are not enough cards for her babes, they are miscarriages or stillbirths.
9. Players may choose to shuffle or simply flip accumulated cards to continue play when they have exhausted their forces in hand.
10. If a player loses as a result of a suicide king, and is playing for stakes, they must yield double the amount of the original bet.
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