Why Bolt Axes SHOULD exist in GBA FE games
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Uploader Comments (shadowofchaos725)
Top Comments
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Objection! *Thunder*
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@darkslash96 so my will to dark slash i will give u a BOOT TO THE HEAD!!
Video Responses
This video is a response to Why Bolt Axes don't exist in GBAFE
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All Comments (44)
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it does make sense to have a bolt axe and maybe a flame lance because they allready have the wind sword in fe the sacred stones
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You don't like that sage, do you?
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@demoncry54 Using Virtualdub/Virtualdubmod, resync the video via the frame rate thingy with "Direct Stream Copy" then use something else to upscale it.
Or you could use vba-rerecording-19.4. They fixed the desynch issue in that.
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@shadowofchaos725 Mine never looked that good everytime i used it and the audio always lags after a minute of recording or so. Any tips?
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@demoncry54 The built in VBA Recorder
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what recording softwere did you use?
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How did you make the axe "return" to Hawkeye? I've tried assigning spell animations to hand axes but they don't come back and the battle never ends. I think with the Nosferatu animation it works but that's just because the animation returns anyway since it's supposed to drain the enemy HP... I'd be grateful if you could tell me. Thanks
CoronelWystan 4 months ago
@CoronelWystan You have to modify the BATTLE animation. The hand axe animation has a command to wait for the command from the SPELL animation only found on the Hand Axe "spell".
Basically, take out that command. That would mean copying an entire battle animation for every axe user... except in this case, Arch decided that the Bolt Axe be Hawkeye's personal weapon, so I only had to make one.
shadowofchaos725 4 months ago
@shadowofchaos725 Couldn't you instead just modify the thunder spell animation to include the command? Then it would be reusable yeah? :/
Zahlman 4 months ago
@Zahlman Ha ha, hey Zahllers, I don't know ASM unlike you.
shadowofchaos725 4 months ago