Elysian Shadows Editor Prototype Preview
Loading...
478
views
Loading...
Uploader Comments (MechMarauderIIC)
see all
All Comments (5)
-
Yeah thanks, ill definitely look into it for the second build. I just dont think GDI+ will hold up.
Loading...
Good job, im looking forawrd to es rev 2. I'm making my own editor in c# aswell, but it renders with GDI+ and its a bit flickery. I have a video of the first build up. Rendering with openGL seems like a good idea to me, yours looks really good.
MrDeathNote1988 2 years ago
I saw that on the forum. I *thought* it seemed familiar :D
Yeah, on large maps or with large tilesheets, rendering using GDI+ got slow. Look into OpenTK.
MechMarauderIIC 2 years ago
Looks awesome so far man. Very organized and proffessional looking GUI too.
dandymcgee 2 years ago
Thanks.
This version was before the version in ESR1. CodeCriminal in IRC had wanted some sshots, and I was bored.
MechMarauderIIC 2 years ago
So what, your creating your own version of the level editor for the project?
TheLividePianoist 2 years ago
I guess you could call it that. Marcel's not doing the editor anymore, and nobody wants to learn Blitz.
MechMarauderIIC 2 years ago