Realtime RayTracing 50 Fps on 1 core PC!!!

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
6,016
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Sep 7, 2009

Amazing real 3D Fog, DirectX 9.0C with CUDA tehnology
Pentium 4 / Geforce 9800Gtx+

Link to this comment:

Share to:

Top Comments

  • ... 1 core PC? You know everything is rendered by the GPU anyway...

  • @akumagaki

    ABSOLUTELY NO:

    Raytracing as done on CPU result is just copied to GPU. CPU has to do all the visual calculation.

see all

All Comments (26)

Sign In or Sign Up now to post a comment!
  • @Lakseru To me it looks more like stencil buffer work, actually. Or at the very least it could be done really damn fast that way.

  • More like volume ray casting! Is this also called ray tracing, these days?

  • @Sebal007 with CUDA, you are using GPU for ray tracing.. Not CPU!

  • @Sebal007 not really.

  • @CriticalDoubt but it seems this scene has a low and a high quality mode o.O. There are some artifacts, then he presses a button, no artifact, smooth picture(no movement), back to movement, artifacts. So its not entirely possible(or hasnt been in 2009)

  • @CriticalDoubt okay. good point^^

  • @Sebal007

    Not when you use CUDA. That's the whole point of it. It allows you to execute arbitrary code on the GPU, making use of the massive multi-processing that modern GPUs are capable of.

  • Is that supposed to be a flammable fart gas?

  • haha, mirrors edge music.

  • @akumagaki Lol ... for games yes .. but in animating programs like in 3d max everything is rendered on cpu :P

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more