Realtime RayTracing 50 Fps on 1 core PC!!!
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All Comments (26)
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@Lakseru To me it looks more like stencil buffer work, actually. Or at the very least it could be done really damn fast that way.
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More like volume ray casting! Is this also called ray tracing, these days?
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@Sebal007 with CUDA, you are using GPU for ray tracing.. Not CPU!
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@Sebal007 not really.
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@CriticalDoubt but it seems this scene has a low and a high quality mode o.O. There are some artifacts, then he presses a button, no artifact, smooth picture(no movement), back to movement, artifacts. So its not entirely possible(or hasnt been in 2009)
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@CriticalDoubt okay. good point^^
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Not when you use CUDA. That's the whole point of it. It allows you to execute arbitrary code on the GPU, making use of the massive multi-processing that modern GPUs are capable of.
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Is that supposed to be a flammable fart gas?
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haha, mirrors edge music.
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@akumagaki Lol ... for games yes .. but in animating programs like in 3d max everything is rendered on cpu :P
... 1 core PC? You know everything is rendered by the GPU anyway...
akumagaki 2 years ago 10
@akumagaki
ABSOLUTELY NO:
Raytracing as done on CPU result is just copied to GPU. CPU has to do all the visual calculation.
Sebal007 1 year ago 7