Realflow wine demolution 500 fps"

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Uploaded by on Aug 15, 2009

After a 6 week course in Realflow at TD-College, this is my final project.
Apps:
Realflow , Maya , Fracture (demolution plugin for maya www.fracture-fx.com)

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Uploader Comments (derikvdberg)

  • Total computer time?

  • @DaveDrumstick Cant remember exact time, +- 36 hrs for sim & mesh and 12hrs rendering. On a 2ghz dual core proc

  • @derikvdberg E 6300? by intel????

  • @Crankchicken Not sure , I don't have the machine any more....

  • I am working on a same kind of project but I use c4d, when I export it to realflow it is saying that i have to set a higher scale, but no matter how high i set the scale it shows nothing but some weird polygons. Could you help me or give me advice?

  • @timopdrumz realflow's standard units are set to meters , so one unit is one meter. I've got no experience what so ever with c4d , but in maya I just export an obj file and import that to realflow, and have never had any issues about scale. Other than that I've got nothing!

Top Comments

  • @darkcg79

    Yes , it was Mentalray

  • Whic rendered have you used? Mental Ray?

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All Comments (133)

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  • Is the breaking glass made withe rayfire?

  • the breaking glass looks weird, too not random, if thats english.

  • my minecraft runs at 500 fps...

  • How did you achieve the glass breaking this way ?

  • @KayGeeCee *best

  • @KayGeeCee I always thought that they'd have awesome enough computers for that to not be a problem. But then Michael Bay said it took 36 hours to render 1 frame with Transformers...and I understood. But anyways...yeah...must be intense rendering stuff like Toy Story, Shrek, and ESPECIALLY The Adventures of Tintin, which has some of the beat ever animation.

  • @DeathSkwid thats standard for 3d rendering. now think about the blockbuster movies. they spend a month rendering ONE scene.

  • Holy crap...12 HOURS FOR 4 SECONDS? Holy crap.

  • respect

  • awesome! :)

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