Jinpachi gets bashed for being cheap and cheesy, but as for being cheap, like every other character, he has limits and weaknesses. Once you learn how to recognize his moves and defend against them, the playing field is leveled. As for being cheesy, he actually has a nice range of moves and he can be played entirely different from the way the CPU uses him. He is a bit over-powered, but then again so was Heihachi in Tekken 1, Devil in Tekken 2, and True Ogre in Tekken 3, so it keeps with tradition.
Persoanlly, I don't prefer to use Jinpachi in VS matches (and you can't pick him in Online), but I do try to learn every character, and I did have fun punishing the CPU with him. So if you're going to use him anyway, here's some combos :)
NOTE:: The 4 combos marked by the double x (XX) are NOT guarunteed. I posted them because, if you watch other Jinpachi vids you see a lot of that crap, and I want you to be able to differentiate between what's possible and what's practical.
Rising Uppercut:
#1) Rising Uppercut / Orochi's Bite {54}
#2) Rising Uppercut / Skull Crack {56}
#3) Rising Uppercut (x2) {57}
#4) Left Uppercut / RP / Raging Tempest {58}
#5) Rising Uppercut / Tamon Kick {59}
#6) dash foward / RP / Heaven's Rift {59}
#7) Rising Uppercut / Flash Punch Combo {59}
#8) Rising Uppercut / Demon Backhand Spin {60}
#9) Left Uppercut / LP / Scorching Impale {63}
#10) Rising Uppercut / Raging Tempest {65}
#11) Rising Uppercut / RP / Fallen Kingdom {67}
#12) dash foward / RP / Susano's Wrath {67}
XX) Violent Undertow (x4) / dash foward / Violent Undertow / foward / Oni Claw {92}
Dark Resurrection:
#1) LP / Left Uppercut / Raging Tempest {50}
#2) dash foward / RP / Heaven's Rift {51}
#3) RP / Left Uppercut / RP / Fallen Kingdom {53}
#4) Kendatsu Kick / Tamon Kick {54}
#5) Kendatsu Kick / Demon Backhand Spin {55}
#6) dash foward / RP / Susano's Wrath {59}
#7) Kendatsu Kick / RP / Fallen Kingdom {62}
XX) Violent Undertow (x4) / dash foward / Violent Undertow / foward / Oni Claw {84}
Jikoku Kick:
#1) RP / Left Uppercut / Flash Punch Combo {51}
#2) RP (x2) / Rising Uppercut {51}
#3) RP / Left Uppercut / Tamon Kick {51}
#4) RP / Raging Tempest {53}
#5) RP (x2) Fallen Kingdom {55}
#6) RP / Susano's Wrath {65}
XX) RP / Violent Undertow (x3) / dash foward / Violent Undertow / dash foward / Oni Claw {96}
Koumoku Kick:
#1) Condemned Effigy {61}
#2) Rising Uppercut / RP / Orochi's Bite {65}
#3) Rising Uppercut (x2) / Skull Crack {77}
#4) Rising Uppercut / Left Uppercut / LP / Raging Tempest {78}
#5) Rising Uppercut (x3) {78}
#6) Rising Uppercut / Scorching Impale {79}
#7) Rising Uppercut (x2) / Tamon Kick {80}
#8) Rising Uppercut / dash foward / RP / Heaven's Rift {80}
#9) Rising Uppercut (x2) / Flash Punch Combo {80}
#10) Rising Uppercut (x2) / Left Uppercut / Fallen Kingdom {86}
#11) Rising Uppercut (x2) / Raging Tempest {86}
#12) Rising Uppercut / foward / LP / Left Uppercut / Susano's Wrath {91}
XX) Rising Uppercut / Violent Undertow (x4) / dash foward / Violent Undertow / foward / Oni Claw {113}
NOTES: (1) The Koumoku Kick stuns your opponent briefly (check the Hit Analysis) and therefore the combo follow-ups are only guarunteed if you do the next hit fast enough. So use them at your own discretion!! (2) Some of the combos can only be done depending on whether you are in human form or one of the monster forms. (3) When doing the Raging Tempest (air grab) it's usually necessary to hold foward as you do it. (4) The Left Uppercut is not listed in the Command List. It's down-foward+LP.
what console are you playing, psp or ps3.
dracoblue23x 2 years ago
dracoblue23x -- This is the PS3.
crookedletterk 2 years ago