3DS Max - Applying Textures To Objects
Uploader Comments (MarcusDesigns)
Top Comments
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Holy shit dude thank you so much.
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thank you man,you saved my life :p
All Comments (54)
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This works with Videos too! :)
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@MarcusDesigns No, sorry :/
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@Twisted4000 Did it work?
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@MarcusDesigns 3ds Max 2012, and it's the Source game engine for Valve games, like HL2 and TF2.
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@Twisted4000 What version of Max, and what game engine?
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@MarcusDesigns OK, another problem, now when I even import a regular picture like PNG, it does not go over the orb, but instead just fills up the whole square with its picture, and it doesn't dragon on any model.
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@MarcusDesigns OK, collapsing it makes it bad, that's when I get the white and black pixely thing. When go to individual layers, I can see each layer almost perfectly, I don't know what to do.
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@MarcusDesigns - It only accepts two formats, PSD and TGA. It imports directly into the engine, you import the model with the texture on it, and then it asks you to import the raw texture file as well. I'll try collapsing the layers and see what happens...



but lets say i make a character model, how do i texture it then? how can i paint the skin and face?
wannabeers 1 week ago
@wannabeers Have a look into UVW Unwrap which is the method for this. Also, you could look into the Viewport Canvas which lets you paint straight onto the model
MarcusDesigns 1 week ago