How to import a terrain to UDK
Uploader Comments (wenda111287)
All Comments (22)
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Hahaha dude! I love wath the icon "PR" on your display... :D 3d fan and PR gamer :)
TS, Mumble, Fraps, haha too are my programs on my desk..
Greetings, good tuto! PR the best ever n__n
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@wenda111287 Salut ! Après avoir tout créé et suivi les instructions au pied de la lettre, j'ai des problèmes :
- Je n'arrive pas à marcher sur mon terrain bien que la case "Can Step Up On" soit cochée (c'est considéré comme un Landscape et non un Terrain, à mon avis);
- Quand il faut "repeindre" les nouveaux matériaux (à environ 23:00), dans le File Path de Height Map j'ai un None, et j'ai beau tenter de chercher dans les packages, rien n'y fait.
Voilà, merci de ton aide =)
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Just finished watching. Awesome tutorial. Aside from what Icannotfly said when you desaturate your textures you can get more control by going to 'black and white'. Then you can control how bright each colour is and add some good contrast to the maps. Again awesome tutorial, thanks a lot, +subbed.
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Thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you !!!! Great video!!!
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Hi there, how do you get the Diffuse 4096 res picture ?! Thanks, great video!
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Thank you sooooooooooo much
ack! you have redundant (too many) instructions around 45:20
instead of using the mask node to select the colour channels, you can drag connectors straight from the red/green/blue squares on the texture node. hope this helps!
icannotfly 2 months ago
@icannotfly Ya I already tried but it doesn't work that way anymore. I used to directly link the channels to the entry nodes like you said. There might be a problem with the newest versions of UDK.
wenda111287 2 months ago