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Uploaded by detheli on Apr 29, 2010
A simple implementation of terrain raycasting. Uses on-the-fly cone step mapping & the heightmap addressing is mirrored so it goes on forever.
Science & Technology
Standard YouTube License
Neat, but the fading in of distant mountains is too sudden. Increase the size of the horizon-fade in region. Just a thought.
taifunbrowser 1 year ago
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Neat, but the fading in of distant mountains is too sudden. Increase the size of the horizon-fade in region. Just a thought.
taifunbrowser 1 year ago