The Legendary Sword is an ASCII game programmed in C++. Sure this game would be dwarfed by Dwarf Fortress out in the real world, but at DigiPen, we tied for first place in our GAM150 sections Alpha game competition (Whoever had the best Alpha game presentation in our section won). Please keep in mind that this was a freshman year project, which is why there is no sound (Not to say that programming sound is hard). All games had to be ASCII games. This was a team-based project, and the teammates, programming responsibilities, non-programming responsibilities were: Paul Kankiewicz (Me) (Programmed save / load functionality, inventory functionality, mirror level and sign movement functionality, enemy and trap collision and resetting the player. I designed and typed up all the levels [Simple text files for level structure to be read in], as well as came up with the puzzles for the game. I was the producer for this team), Derek Beaufrere (Programmed Object interaction, rock movement, password functionality, messages being displayed to the screen), Joshua Claeys (Programmed all player movement, all collision, the awesome intro and end screens, teleportation, torch darkness in the sewers), and Cem Schemel (Enemy functionality, some level functionality [including transitions], different tile functionality, certain message functionality). Our teachers for this class were Christopher Erhardt and Brandii Grace. Check out my game design blog at: http://sporadicdesign.blogspot.com
Haha, thanks. Yeah, this is JUST C++ programming + Windows.h, which isn't anything special at all. We didn't even use FMOD (Sound), which once again, isn't much of anything special. No DirectX, OpenGL, or anything.
PaulKankiewicz 1 year ago
Thanks XD
PaulKankiewicz 1 year ago