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Danmakufu - Dark-Xuxa boss fight

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Uploaded by on Dec 6, 2009

This is a VERY beta version of the boss fight for a game I plan on making in Danmakufu. Any comments and feedback would be much appreciated.

Some things that need to be done:
-Replace boss graphic
-Add another non-card
-Add more sound effects

There is supposed to be a talk scene after the last spellcard, but I can't get it to load up. I'm trying to have it load up from the @Finalize section of the last script, not sure if it could work that way. Help?

Also, please excuse my shitty playing. =p

EDIT: Holy shit, sound desync. Eh, I don't feel like uploading. =(



EDIT²: Here is the script, if you can't read it.


Player:I've been traveling for so long now...

Dark-Xuxa:And now your journey is about to end.

Player:What? Who are you?

Dark-Xuxa:I'm Paul, better known as Dark-Xuxa. I know about your plan to stop ITG from taking over the scene. I'm here to make sure you fail.

Player:Why? Why can't you give any other dance game a chance?

Dark-Xuxa:They're all trash. Every last one of them. Except for ITG, of course.

Player:You're misguided. Ever since ITG got the r21 patch, the scene has plummeted for every other dance game. It isn't even fair anymore.

Dark-Xuxa:And why should it be? Konami is directly responsible for putting an end to the ITG series. I couldn't care less about what happens to DDR. They've sealed their fate by taking action against ITG, and now the community is stronger than ever!

Player:ITG has grown too popular for its own good. It needs to be stopped.

Dark-Xuxa: Like I said, I can't let you do that. And with the power of Dragonforce by my side, I can't fail! You will understand the true will of the ITG community! It's time to go BLAZING WITH POWER!

Category:

Gaming

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License:

Standard YouTube License

  • likes, 3 dislikes

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Uploader Comments (WinDEU)

  • Second card just needs to have the trail vanish sooner. It looks good aside from the trail lasting WAY too long, making it impossible to avoid getting cornered.

    I think the second normal is fine in design; the only unfair part is the speed of the knives. Even out the speeds - the fast ones are almost as fast as the indicator shot you removed the hitbox from, and the slowest lead to a lot of clutter after a cycle or two. Reduce the discrepancy and it should help.

  • I'm definitely going to cut the trail shorter for the second card, for sure.

    And I'll try getting those fast, initial knives to where you don't really have to dodge them, they're just there for show (and to spawn the other, slow knives). Looking back on the video, I noticed that I almost got hit quite a few times from those fast knives. Definitely a problem there. I might cut the homing shot down to just one big bullet, rather than a small spread of 5.

    Thanks for the suggestions!

  • for 3:08, something just doesn't seem right with the white beams. I was thinking, maybe they should alternate between the top and bottom or something.

    Also, for 4:06, maybe there should be a bullet that can hurt you inside of the white bullet that moves around everywhere.

    Idea, maybe you should like, take people from the different communities, for example, bemanistyle, ddr community, Z-i-V, etc.etc.

  • For 3:08 I just have the white lasers at the top to prevent an easy safespot.

    And for 4:06, I didn't want the bullet to be able to kill, because there is absolutely no reaction time, and the angle is completely random.

Top Comments

  • The villain seems like kind of a pussy, other than that it looks cool.

  • He should have a card called "Utopia" that's just a nonsensical spam of random colored bullets and forces you to only use horizontal movement.

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All Comments (39)

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  • Alright while this is -epicly- old my first thought at the first spell card, was that the ends should spread out to the edges of the field then bounce up to the point in a square border fashion... Also, I sooo need to get a copy of this XD

  • ... I wanna try it.

    Also, I got a suggestion, with that very last spell card.

    Try exchanging the graphic for the indicator bullet with that of a familiar, like one in Imperishable Night.

  • @WinDEU (I should've asked this earlier. Hell, SOMEONE should've asked this earlier...)

    Did you program a Last Word for Dark-Xuxa?

  • I've pretty much decided that Foy is going to be the stage 4 boss.

    I have no idea about stages 1-3 yet.

  • lamo dream to nightmare

  • What if you added some sort of indication before it launched (i.e. an inactive laser effect pointing in the launch direction?)

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