I found the source codes of my old flocking simulation (http://www.youtube.com/watch?v=neAO8zXsO2k) and decided to give it a bit of polish. The demo turned out quite pretty so I might actually convert it to a screensaver at some point :)
Technical stuff: Written in C++, rendering done using OpenGL, flocking is simulated using the Boids algorithm, 1200+50 agents, running on AMD Phenom II X4 955 3.20GHz @ 30something frames per second, no multicore or GPU processing done.
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