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Terrain Rendering

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Uploaded by on Mar 20, 2008

Terrain Rendering with atmospheric scattering.

For more info on the effect see my blog: http://graphicsrunner.blogspot.com/

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Science & Technology

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Standard YouTube License

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Uploader Comments (kch86)

  • nope, simple triangle rasterization with projective textures for reflection/refraction

  • As I said on my blog, this is because the spacing of the water grid is relatively far apart. And for my purposes it wasn't an issue. To fix it, just make the spacing of the water grid about .5f.

  • Thanks for the comments!

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All Comments (10)

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  • Wow this is incredible!  Very impressive.

  • Absolutely fantastic! Wish I had done that!

  • raytracing + voxels?

  • Impressive stuff

  • Mmmmm

    so sweety.

    I want your programming skills!

  • Very nicely done!

  • Hello. Great work. I check your blog and project page. I'm trying move it to my XNA engine. Do you know maybe how to fix water errors when camera is very close to water surface? Great job!!

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