The model is complete! But before we even think about opening Photoshop, there are a few things left to do in 3ds Max. You'll learn about the importance of polygon economy, Unwrap UVW, and even ove...
The model is complete! But before we even think about opening Photoshop, there are a few things left to do in 3ds Max. You'll learn about the importance of polygon economy, Unwrap UVW, and even overlapping. Then its off to Photoshop for some texturing hi-jinx. Following tutorials will showcase bring creative Photoshop textures back into Max and preparing everything for online deployment via Papervision 3D. Get ready for action!
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Video Host.. You're making 5 sided polygons, whenever it is imported into any Engine, this can cause many problems. A Useful modifier is Turn To Poly, which turns any 5 or more sided poly's to triangles or 4 sided. In addition to that, you can just use the Connect tool to connect vertices. And VIVIDBOXMEDIA, you hold the CTRL button and click remove to remove both VERTICES and EDGES.
You can't just use backspace on edges, it doesn't remove the verts. Using the Remove button removes both edges and verts that would be left with no edges otherwise. Can't have verts floating around in z-space, it'll break the mesh. :)
Autoshare makes certain YouTube activities public on the services you choose. Select only the services you are comfortable with - like Facebook, Twitter, or Google Reader - to let your friends know what you like on YouTube. You can turn Autoshare off at any time.
Cheers, Good Video
nice video though :)